
Real-time haze and beams
Volumetric atmosphere, gobos and beam shafts rendered on the GPU in real time, so you're judging looks, not waiting on renders.

Mac native.
Show ready.
Photoreal lighting previz written natively in Swift and Metal for Apple silicon. Real haze, real beams, 60+ fps on the Mac you already tour with.
Built by lighting programmers, for lighting programmers.
SWIFT · METAL · M-SERIES · 60+ FPS · GDTF / MVR · sACN / ART-NET · NDI
Features

Volumetric atmosphere, gobos and beam shafts rendered on the GPU in real time, so you're judging looks, not waiting on renders.

Bring in your plot and patch from the desk or CAD in one file. The stage deck is detected automatically.

Stand at the desk, set your riser height, and fill the room with a crowd lit by your rig.
Keyframe moves, frozen or live DMX, and HEVC export up to Ultra quality for client and production sign-off.
1920×1080 · 30/60 fps · HEVC
Drive it live from your console and feed NDI video to screens and media servers on the same network.
sACN · Art-Net · NDI
Who builds HAZE
We are working programmers and LDs, and we got tired of carrying a PC laptop just to run previz next to the MacBook that runs everything else. Finally, real performance and visual quality, built for Mac users. Every feature started as something we needed on a real show, in a real room, on a real deadline.
Why Mac native
A renderer written for Apple GPUs from the first line. No translation layer, no compromises.
Apple silicon shares memory between CPU and GPU, so dense rigs and heavy haze stay fluid on a laptop.
Native Swift UI, a dark pro interface, menus and shortcuts that behave like a Mac app should. No Boot Camp, no VM, no dongle.
Private beta
We're onboarding touring LDs and programmers in waves. Tell us about your rig.